Spot for I.AM.GIA - April 2024
Direction, Character Animation and Performance, Cloth Modelling and Simulation, Cinematic Work, and Editing by Joshua Keeney.
Rendered in Unreal Engine. Colored in DaVinci Resolve.
Performance Capture recorded with Rokoko / UE Livelink
Unreal Marketplace Plugins and Assets:
Rokoko Studio Live - Rokoko Electronics ApS
Dirt Mask - Nest
BLOOMIFY- Convolution Bloom pack Vol.1 - Thunderpoly
Convolution Bloom Kernels Pack - Epsilonite
Quixel Megascans
Modular Subway Station & Train Car - LLRA
Cinematic Lens Flares - Bluray Addict
Clothing modelled and simulated in Marvelous Designer. Textured in Substance Painter. 
3D garments were remade by eye from original product photos for I.AM.GIA website.
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